Games and Learning Group researchers have worked on numerous research and development projects related to game-based learning and game design, both at the national and international level. These include but are not limited to the following.
BuildAsNature: Serious Games for Building Resilience Through Nature Based Solutions (2024-2026)
Erasmus+ (KA220-HED)
A project focused on using a serious game to facilitate multidisciplinary digital skills, with a focus on applying nature-based solutions to environmental, social, and economic challenges.
Contact: Triinu Jesmin
SHINE: Mainstreaming Systems Thinking In Natural Sciences and Environmental Education (2023-2026)
Erasmus+ (KA220-SCH)
A project focused on developing an educational game to support systems thinking in natural science education.
Contact: Triinu Jesmin
SuperCyberKids (2023-2025)
Erasmus+ (Partnerships for Innovation)
A project aiming to use game-based learning to promote practical cybersecurity literacy in children aged 8-13, as well as developing a framework for cybersecurity skills in education.
Contact: Peadar Callaghan
BIG GAME: Immersive and Multidisciplinary STEM Learning through A Cooperative Story-Driven Digital Game (2021-2024)
Erasmus+
Utilizing problem-based learning in a narrative-driven, team-based game environment in order to integrate environmental considerations into STEM education in middle- and high schools.
Contact: Mikhail Fiadotau
Nordic Alliance for Sustainability in Gaming (2021-2024)
Nordplus Higher Education
A project focused on integrating environmental and social sustainability considerations into game design education in the Nordic region.
Contact: Mikhail Fiadotau
MAGnUS: Developing Master Programmes in Mobile Application and Game Design at Partner Universities (2019-2022)
Erasmus+ (Capacity Building)
A project to support the establishment of MSc programmes at non-EU partner universities with a focus on mobile development and game design.
Contact: Martin Sillaots
Game of Research Methods (2020-2021)
IT Academy Development Grant
A nationally-funded project by the Education and Youth Board focused on developing a game to improve engagement and learning outcomes in research methods courses.
Contact: Martin Sillaots